May 01, 2006, 08:25 PM // 20:25 | #1 |
Ascalonian Squire
Join Date: Oct 2005
Location: Colorado
Guild: KTG
Profession: Me/Mo
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Is there a benefit to Guild Hall NPC's??
Just so you all know... I did search and couldn't find a topic on this already. lol Not to say there isn't one.... I just couldn't find it.
Anyway, I wanted to know if anyone has noticed any benefits to having the new Guild Hall npc's other than the convenience of just having them there and close together??? For instance, does the guild hall skill trainer have all the skills? (like the Emper Light Camp skill trainer) Are the material traders (materials, rare materials, dye, runes, etc.) all linked to the standard market?? -- I would assume yes on both of these, but just wanted to check. Thanks! |
May 01, 2006, 08:34 PM // 20:34 | #2 |
Krytan Explorer
Join Date: May 2005
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the material-, dye- and rune trader are all linked to the rest of the market.
the skill trainer only trains core skills (hes worthless, by the time you get a guildhall you will have had a chance to buy all these multiple times anyway) i think all of these are useless except storage and priest of balthazar, they help while GvG'ing, its easier to go unlock stuff with factions in your guildhall, than going to another place and having to reform the group afterwards. and the storage is the same, allthough not as usefull, most of the time if you have to swap items you need to swap your entire build anyway. its nice for guest-inviting people though, when you need those 100 gold on a PvP character for all PvE purposes, they are useless. |
May 01, 2006, 08:44 PM // 20:44 | #3 |
Ascalonian Squire
Join Date: Oct 2005
Location: Colorado
Guild: KTG
Profession: Me/Mo
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Thanks! I was really leaning towards the skill trainer.... now I think we may just do storage and merch. :-)
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May 01, 2006, 08:46 PM // 20:46 | #4 |
Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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To be honest, I don't really see the point of them. Sure, it's kinda nice, but it's nothing that five seconds of transit can't get you. I "ordered" my officers to buy up the NPCs for me. They refused on the grounds that they were useless, and I didn't press the issue.
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May 01, 2006, 08:57 PM // 20:57 | #5 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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They are just a luxury, a convenience. The merchant and storage are useful for our PvE guild since I have materials and collectors storage characters, with overflow to the account storage. They are basically parked in the GH and that's where people go to deposit or withdraw materials or collector items so having storage there is handy.
A guildie bought a bunch of the lower priced ones, just cuz he could. |
May 01, 2006, 09:16 PM // 21:16 | #6 |
Wilds Pathfinder
Join Date: Dec 2005
Location: Southern California
Profession: R/Mo
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We are forever using the guild NPC's for Storage & Merchant. We are forever exchanging weapons, materials, etc... from guild mate to guild mate. Or just a nice place to go that isn't crowded that is always there I can go to move things around, salvage stuff after a bunch of missions, etc... Very useful.
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May 01, 2006, 10:04 PM // 22:04 | #7 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Another nice aspect is that the GH is international with no districts so makes such exchanges nice, or just for meeting up with guildies in general.
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May 01, 2006, 10:12 PM // 22:12 | #8 |
Burninate Stuff
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
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3 things i would actually use: storage, priest, and profssion changer. they only have the first 2
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May 02, 2006, 12:13 AM // 00:13 | #9 |
Desert Nomad
Join Date: Apr 2005
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My guild went a little crazy and got a new Factions guild hall, and all of the NPC's in it except for two, which 2 of my officers plan on getting once they get back up to 300k.
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May 02, 2006, 12:49 AM // 00:49 | #10 |
Academy Page
Join Date: Apr 2006
Guild: Dragon Academy
Profession: Mo/Me
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my guild bout a ton of them i think were only missing three i believe were also buying a new guild hall also. i really like the balthazar there so i dont have to travel to RA and it saves time. i also like to look throu the new skills while were waiting for ppl to spend faction. i havent used any others besides the storage but i cant say no 1 else has.
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May 02, 2006, 01:16 AM // 01:16 | #11 |
Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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Having spent 100 k for the skills trader, I say theres some benefit.
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May 02, 2006, 01:40 AM // 01:40 | #12 |
Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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I kinda like the fact that our guild hall is now the equivalent of a true functional town. It gave it more purpose... And made some things much more convenient instead of mapping allover the place for this or that... Its a one stop shop. Like LA or Marketplace, BUT without the annoying Spam you get in towns... Fantastic all around IMO. Heck its now our place for PUGs even. we just all meet in the Hall, and map out to where we want to go. Pretty easy... I give Anet Mega Kudos on that...
Can;t wait for some of the other services to pop up. |
May 02, 2006, 02:23 AM // 02:23 | #13 |
Krytan Explorer
Join Date: Sep 2005
Guild: Shadowlight Order [SoR]
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A secondary profession changer would rock.
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May 02, 2006, 02:37 AM // 02:37 | #14 |
Lion's Arch Merchant
Join Date: Dec 2005
Location: Philippines
Guild: [PNOY]
Profession: W/R
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I have the following in my GH:
Vault (Storage) Merchant Trader Rune Trader Priest of Baltazar I wanted to put Weapon but I am afraid guild members will blame me because they accidentally customized their Gold Max Chaos Axe Dmg+15^50% Health+30 Sundering 20/20. I will put all those 100k worth of service also but i still need to earn gold. I only have 10k atm. Our guild is size 3. Me and my 2 officers, one officer is inactive. So, I think my GH will be fun (hehehe) |
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